Mobile Games (Android & iOS)
Casual, arcade and puzzle games for phones and tablets, tuned to load fast and run smoothly on mid-range Android devices, not just flagships.
We design, build and publish mobile and browser games, from the first playable idea to a live listing on Google Play, the App Store and web game portals. Our own game, Shelly Climb, is live on Google Play.
Infoways is a game development team in Navi Mumbai that builds casual and arcade games for Android, iOS and the web. We handle the whole job: game design, art and sound direction, programming, playtesting, ads and in-app purchase setup, and publishing on the stores and web portals.
We build our own games too. Shelly Climb is a one-tap arcade climber we designed and shipped ourselves: it is live on Google Play and plays in the browser. Alongside it you can play Bubble Bloom, a bubble shooter; Hue & Haven, a room design game; Tappy Colors, a colouring book for little kids; and two picture-story games, Spill and A Love Worth Choosing. Rank on Google is a 45-second game we made to explain SEO. See them all on our games page.

A Navi Mumbai team, one clear plan, and work you fully own.
Get a free consultationShort-session games people come back to, built to run smoothly on everyday phones.
Casual, arcade and puzzle games for phones and tablets, tuned to load fast and run smoothly on mid-range Android devices, not just flagships.
Games that open instantly in any browser on mobile or desktop, ready for your website or for web game portals such as CrazyGames and GameDistribution.
A short game built around your brand or product for campaigns, events and your website. It keeps visitors on your page longer and gives them a reason to share.
Rewarded videos and interstitial ads with AdMob or the portal’s ad SDK, consent forms, and in-app purchases such as Remove Ads, placed at natural breaks so players stay happy.
Core loop, difficulty curve, upgrades, missions and daily rewards, with original characters, art, music and sound effects that give the game its own identity.
Play Console and App Store Connect setup, store screenshots and feature graphics, listing copy written for store search, content ratings, privacy policy and app-ads.txt.
Tell us about your game and we’ll reply with a plan, the platforms we recommend and a clear quote.
Discuss Your GameGames we designed, built and published ourselves.
We agree on the core loop and build a rough playable version early, so you can feel whether the game is fun before money goes into art.
Characters, backgrounds, effects, music and sound, plus the progression: levels or worlds, upgrades, missions and rewards.
Full development with regular builds to play on your own phone. We test on real Android devices and fix slowdowns, difficulty spikes and confusing moments.
Ads, rewarded videos and in-app purchases wired in at the right moments, with consent handling for players in Europe and the UK.
We prepare the store listing and publish to Google Play, the App Store and web portals, then keep improving the game with updates.
Ask us on WhatsApp. A real person from our Navi Mumbai team replies.
Ask on WhatsAppYes. We usually build the game once and package it for Android, iOS and the web, which keeps cost and update effort lower than building three separate games.
Yes. We prepare the listing, screenshots, feature graphic, content rating and privacy policy, and handle the submission. The developer account stays in your company name.
Most casual games earn from ads, mainly rewarded videos that players choose to watch for a bonus, plus interstitial ads at natural breaks. In-app purchases such as Remove Ads add more. We set these up so they don’t spoil the game.
Yes. A short branded game works well on a website, at events or in a campaign. Our Rank on Google game is an example of a game made to explain a service.
It depends on the type of game, the amount of art and how many platforms you need. Tell us your idea and we’ll send a clear written quote with a timeline.
Yes. The game, its code, art and store accounts are yours. There is no lock-in.
Tell us about your game and we’ll reply with a plan, the platforms we recommend and a clear quote.
Discuss Your GameWebsite, software, SEO, or AI automation — tell us what you’re trying to achieve and we’ll come back within one business day, usually the same day, with honest, specific advice. No cost, no commitment.
We’ll go through what you send and get back to you within one business day, usually the same day.
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